__Ship costs.__

__Defensive Points.__

Armour classes: I=100 points

II=90 points

IV=70 points

V=60 points

VI=50 points

Hull compartments (1 per 2000 tons): 10 points each.

Damage Control level 1; multiply the above by 1.67.

Damage Control level 2; multiply the above by 1.33.

Damage Control level 3; multiply the above by 1.50.

__ __

__ __

__Offensive Points.__

Total the number of main armament guns in a broadside (this may be less than the number of guns carried), and multiply by the cost:

3"=3 |
4"=4 |
5"=5 |
5·5"=6 |
6"=7 |
7·5"*=8 |
8"=9 |

9·2"=10 |
11"^=11 |
12"=12 |
14"=15 |
15"=18 |
16"=20 |
18"=24 |

* includes Russian 8”

^ includes Russian 12”

Do the same for half the number of secondary guns.

Count torpedoes (not banks) and multiply by the cost:

18”=5 21”=10 24”=15

__Speed.__

For every knot over 20 knots add 10 points but only 5 points for a destroyer.

This gives the points cost for a ship.

__A worked example: HMS Tiger. (28500 tons)__

Armour class

Hull boxes (14) 170

220

Damage control number (2 @1.33) 293

Broadside (8x13.5” @ 15) 120

Secondaries (12x6” @ 7) 42

162

Speed (28 Knots) 80

535

You are welcome to make contact: wargamer at littlewars dot org dot uk.

Last updated: 23rd March 2012.

Copyright D Eggleston & SR Jenkins March 2012.

Note: I am more than happy for wargamers to make personal use of the ideas and tables on these pages

but unauthorised commercial use is prohibited.